Large Town: Odíhg Nàvràvi̊gweq

Odíhg Nàvràvi̊gweq

Odíhg Nàvràvi̊gweq
Example Tauric architecture.
StateDalandic Empire
ProvenceKrièvlùji̊ La Provence
Sub ProvenceAelwheat Dutchy
RegionŸchg Gawy Woods
Founded1330
Community LeaderMaster Thasgrini Evans
Area6 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2552 m (8372 ft)
Average Yearly Precipitation286 cm/y (112 in/y)
Population1633
Population Density272 people per km2 (816 people per mi2)
Town AuraTransmutation
Naming
Native nameOdíhg Nàvràvi̊gweq
Pronunciation/ˈnəvrə/ /ˈvi̘gweq/
Direct Translation[tornado] [intimate]
Translation[Not Yet Translated]

Odíhg Nàvràvi̊gweq (/ˈnəvrə/ /ˈvi̘gweq/ [tornado] [intimate]) is a subtropical Large Town located in Aelwheat Dutchy, Krièvlùji̊ La Provence, within the Dalandic Empire.

The name Odíhg Nàvràvi̊gweq is derived from the Tauric language, as Odíhg Nàvràvi̊gweq was founded by Krafili Cadwards Leyshon, who was culturaly Tauric.

Climate

Odíhg Nàvràvi̊gweq has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Odíhg Nàvràvi̊gweq receives an average of 286 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Nàvràvi̊gweq covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2552 m (8372 ft) above sea level.

Overview

Odíhg Nàvràvi̊gweq was founded durring the early 14th century in spring of the year 1330, by Krafili Cadwards Leyshon. The establishment of Odíhg Nàvràvi̊gweq was somewhat plagued by a lack of willing colonists, leading to Krafili Cadwards Leyshon electing to pay people to resettle in Odíhg Nàvràvi̊gweq.

Odíhg Nàvràvi̊gweq was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Odíhg Nàvràvi̊gweq is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Odíhg Nàvràvi̊gweq is buildings are arranged arrounded highly ordered system of spacious paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Odíhg Nàvràvi̊gweq's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Unfortuantly, these political statment focused walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Odíhg Nàvràvi̊gweq gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Odíhg Nàvràvi̊gweq acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Odíhg Nàvràvi̊gweq possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Odíhg Nàvràvi̊gweq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Nàvràvi̊gweq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Nàvràvi̊gweq's parks.

Odíhg Nàvràvi̊gweq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Nàvràvi̊gweq.

Odíhg Nàvràvi̊gweq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Nàvràvi̊gweq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Nàvràvi̊gweq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Nàvràvi̊gweq's public wards, blessings, and other arcane systems.

Odíhg Nàvràvi̊gweq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Nàvràvi̊gweq's natural decorations nor waterways.

Odíhg Nàvràvi̊gweq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Odíhg Nàvràvi̊gweq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Nàvràvi̊gweq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Odíhg Nàvràvi̊gweq is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Odíhg Nàvràvi̊gweq's chapel was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, autumn is recurring in Odíhg Nàvràvi̊gweq.

The Missing Lynx near Odíhg Nàvràvi̊gweq are known to be almost tame, such that they can be put to domestic use.

Odíhg Nàvràvi̊gweq's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Transmutation energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6613 m2
    • Cattle and Similar Creatures: 408
    • Poultry: 4899
    • Swine: 326
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 163

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 8
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 6
  • Restaurateur: 7
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 20
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 6
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

534 of Odíhg Nàvràvi̊gweq's population work within a Foundational Occupation.

985 of Odíhg Nàvràvi̊gweq's population do not work in a formal occupation, but do contribute to the local economy. 114 (7%) are noncontributers.

Points of Interest

Odíhg Nàvràvi̊gweq makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Odíhg Nàvràvi̊gweq's residents established a new industry (14965 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Odíhg Nàvràvi̊gweq's local festivals commemorates this miracle.

History